COURSE DESIGN

Model 1 Model 2 Model 3
Model 4 Model5  

Imagine that you have just been asked to develop and teach a course on Fashion Design in the 19th Century (or substitute your own area of interest)

The following section will examine some of these questions and propose some ideas about how to approach this task. It is not meant to be all inclusive. It is meant to address some models for course design. You decide which, if any, would be most helpful to you. It is assumed that prior to beginning course development a needs assessment will have taken place.

A needs assessment may be defined as a tool for identifying the problem and then selecting an appropriate intervention (Kaufman and English, 1979, cited in Kemp et al, 1994 p.27). In this case, the needs assessment will have determined that a course in Fashion Design in the 19th Century is required to satisfy a learning need.


Model 1

Stage 1 - Gathering Data Through Consultation

Start at the End and Work Backward

. Whether you are on a team or the sole project coordinator, you may want to consider the following:

Stage 2 - Planning

Then you might want to ask:

How might a timeline be structured?

Or, you might find it easier to engage in mindmapping which, for some, increases their creative thinking.

Look here to see what a possible concept map might look like.

QUESTIONS TO CONSIDER

This stage can be the fun part. Allow yourself to brainstorm whatever comes to mind. The zanier the ideas the better. Too often we start projects with the attitude "We had better get serious here. We only have a short time to accomplish this big task!"

(As an aside, you can be far more creative by brainstorming with others. I recall a workshop I once attended in which the presenter suggested that creativity in meetings might best be enhanced by the statement: "Let’s get silly!" Sometimes the most outlandish suggestions contain the kernel of a good idea that can be built upon by others.
Acknowledgement is given to Michael Simon for his hilarious ideas in the Workshop: Having Fun; not just for Fun, December, 1996, Centennial College, Toronto, Ontario.)

In any event, some of the brainstorming ideas might relate to:


Stage 3 Implementing the course

Stage 4 Evaluating the course

Revising the plan.

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Model 2

Kemp (et al, 1994) describes 9 stages in the instructional design process. These include the following:

  1. Instructional Problems
    * Identify instructional problems, and specify goals for designing an instructional program
  2. Learner Characteristics
    * Examine learner characteristics that should receive attention during planning
  3. Identify Subject Content and Analyze Task Components
    * Determine essential content and sequence for learning
  4. Develop Instructional Objectives for the Learner
    * Determine what the learner will know or be able to do at the end of the course
  5. Sequence Content
  6. Design Instructional Strategies
    * What type of learning will occur? i.e. facts, concepts, principles, procedures?
  7. Plan Instructional Delivery
    * How learning will be facilitated i.e. lecture, small group, self-paced etc.
  8. Develop Evaluation Instruments to Assess Objectives
    * Decide what strategy to use to determine how well the learners learned
    * Obtain feedback from the learners regarding how well the course went for them
  9. Designating Resources
    * Identify resources required for the course such as equipment, facilities, handouts etc.

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Model 3

Look here to view the Dick and Carey Systems Approach Model for Designing Instruction commonly used by those involved in the training field.

 

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Model 4

Analysis     Design     Build

Analysis

Design

Build

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(Source: Adapted from Horton, William, 1994. Designing and Writing Online Documentation. 2nd ed. Toronto: 1994)


Model 5

This model is mentioned briefly to illustrate variety in course design. Bevis and Watson (1989) define a curriculum as:

those interactions between students and teachers in which learning takes place

Design Model

The design model involves the development of criteria to describe effective student-teacher interactions and experiences for learning. Some of the parameters for the interactions include:


Self Assessment Would you like to test your knowledge of course design?